Wow that's so cool! Care to share more details about your development process? How big of a team do you have and how long did it take you to get this far?
I'm working on it since about June last year - but the work back then wasn't about Mages specifically, it was more of a ground work for other title of similar nature. I started working on Mages in November last year but only recently added bots so that even though the player base is very small people have something do to in the game since it's strictly multiplayer. Fun fact - somehow 150 lines of "AI" code holds up pretty good against even me :D
I find useful art in many places over the internet and it's mostly all free so that was really helpful for bootstrapping this project.
The game is written completely using web technologies and so can be played standalone and in the browser.
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This is pretty fun
Wow that's so cool! Care to share more details about your development process? How big of a team do you have and how long did it take you to get this far?
The team is just me.
I'm working on it since about June last year - but the work back then wasn't about Mages specifically, it was more of a ground work for other title of similar nature. I started working on Mages in November last year but only recently added bots so that even though the player base is very small people have something do to in the game since it's strictly multiplayer. Fun fact - somehow 150 lines of "AI" code holds up pretty good against even me :D
I find useful art in many places over the internet and it's mostly all free so that was really helpful for bootstrapping this project.
The game is written completely using web technologies and so can be played standalone and in the browser.
Thanks for your interest! :)